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‘Dying Light’ offers fun world, great action

By Jace Riley ’16 & Jack McAuslan ’16
THE ROUNDUP

“Dying Light” — Techland
Playstation 4, Xbox One, PC
8.5 out of 10

“Dying Light” is an open-world action game with small RPG elements, and is an overall great game.

You play as Kyle Crane, an agent of the GRE. You are sent to the city of Haran to find a file stolen from the GRE by a man named Suleiman.

While the story is adequate, it’s nothing special. Some of the missions are fun, but the story is just average.

The game’s real selling points are its three core features: parkour, night time and crafting.

Parkour, or free-running, is your way to get across the map.

Since there is no quick travel in the game you are forced to run everywhere, or later on use a grapple hook.

You can climb almost everything and can get to the top of almost any building.

The more climbing you do the more experience in agility you obtain. The higher the agility level, the higher you jump, faster you move and much more.

Crafting is what truly makes this game so much fun.

There are blueprints you obtain throughout the map or from quests that help you add to your weapons.

A simple baseball bat can have a lighter added to it for some extra fire damage.

There are many bonuses you can add, but you need the supplies and blueprints first. The supplies are everywhere throughout the map.

Lastly, the night time is when horror comes to play. At night, the zombies are stronger and faster.

There are also super-zombies called volatiles, also known as “nightmares.”

They have large vision range, super speed and agility, and tons of damage.

When playing at night, one needs to be sneaky or find a bed in a safe zone to sleep in.

However, at night you can flash a UV light at these zombies to stun them temporarily.

Also, your experience points for combat and agility are doubled throughout night.

You can also play with up to three more people for added fun.

‘Dying Light” is extremely entertaining and it can easily be played for hours going solo or playing with friends.

It is easy to spend a lot of time working on quests with friends, especially because of the ability to play the entire story mode, along with side quests, with friends.

The co-op mode is a huge part of this game and it is definitely the way the game should be played.

When the player invites a friend to his or her game, they both play from the point in the story where the host is at.

This makes it easy to play the game on co-op mode without ruining any of the story.

Once you start the game for the first time, it takes a few hours to get used to the odd choice of controls, but from then on the game is easy to understand.

Other issues include frame rate drops in large fights.

Also, connecting to friends in multiplayer games can be frustrating and may not work every time, but once you’re in it works perfectly fine.

Possibly one of the best and most interesting parts of the game is the night system, which turns up the difficulty in every way possible.

It yields high rewards for surviving and leads to fun and very scary moments.

Although the story is lackluster and there are small issues with the game, the fun combat, crafting system, night system and parkour make for an extremely fun and replayable game.

 

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