Gaming

It Came From The Internet
Reece M. Krantz ’16 THE ROUNDUP candybox2.net Oh God, Why? What horrible genius came up with this simple yet addicting Role Playing Game in the vain of “Cookie Clicker.”  “Candy Box” is a persistent game that starts off simple and intriguing, but evolves to be a fully fledged American Standard Code for Information Interchange, better known as ASCII, based RPG with in-depth mechanics of currency. Your currency is actually candy…
“Battlefield 4” cultivates its dominance over FPS genre
By Reece M. Krantz ’16 THE ROUNDUP  7 out of 10 “Battlefield 4” is the next installment in the highly iterative series of modern First Person Shooters that focus on large, combined arms warfare with dynamic maps and destruction. The Battlefield franchise has always been about the mix of infantry and vehicular combat, striking a delicate niche within the industry that no one else has managed to compete. The fourth…
Nintendo innovates classic formula for Pokémon
By Jace Riley ’16 THE ROUNDUP “Pokémon X and Y” 9 out of 10 In 1998, the United States got its first taste of the world of Pokémon. Since then there have been 20 video games leading up to the newest release of “Pokémon X and Y.” Like in the past the games are released separately to encourage trading with your friends to fill up the expansive pokédex. However, this…
‘GTA V’ boasts expansive, forward-thinking gaming experience
By Charles Louis Dominguez ’14 THE ROUNDUP Guinness recently announced that “Grand Theft Auto V,” Rockstar Games’ latest installment to the popular GTA series, broke seven world records, including “fastest entertainment property” to generate $1 billion. From this news alone, it is clear that video game culture is worth looking in to. As someone who doesn’t usually play video games, I was surprised that I really enjoyed “Grand Theft Auto…
Violent video games used as scapegoat for recent shootings
By Tanner Nypen ’15 The Roundup First-person-shooters are one of the most popular video game genres, but are these games the reason behind recent shootings? Many quickly point to video game violence as the catalyst for recent events such as the Navy yard shooting and school shootings. This is not new: blaming video games for violence goes back to Columbine. After reading  about the  video game violence debate, I have…
Electronic-Sports becomes rising force in the world through tournaments
International E-sports participants recieve same visas as professional athletes By Jace Riley ’16 THE ROUNDUP Sports have been an American pastime for some time, but there might be a new sport on the way. E-sports, or electronic sports, are video-games with a professional scene and large tournaments. At Brophy, there are two clubs that involve two of the biggest games on the e-sport scene. These two games are “Dota 2”…
Semi-professional gaming serves as hobby and a passion
By Charles Louis Dominguez ’14 THE ROUNDUP For some, video gaming is something that ends as a childhood pastime. This is not the case for Paine Harris ’13, a semi-professional “Dota 2” player. “Dota 2” is an online action real-time strategy game. Players can gain early access to the game through an invitation process. Those seeking to play the game find friends who are in possession of “keys” that allow…
In-class gaming poses major student distraction

By Jackson Santy ’13
THE ROUNDUP

In 2006 Brophy jumped into the technological education world by introducing the Tablet PC program on campus.

Brophy’s class of 2010 was the first class to be introduced to the Toshiba laptops.